Deus Ex Machina (as seen on TV Tropes)

Currently Listening To: Omerta, by Lamb of God

One thing I have learned through writing is to avoid too many coincidences.

Nothing wrong with the main character getting a bit of good luck here and there (after all, as the writer, you should be making that protagonist go through obstacle after obstacle. Doesn’t hurt to be a little merciful once in a while.)

But relying on it too much is a problem. It then becomes an eye-roller. The readers will be screaming “Oh come on! what an ass pull!”

Why read about a lucky character? Everything goes his or her way when it’s most convenient for them. Not a problem in their lives.

I envy those characters…

Anyway, the reason I am concerned is because in earlier stories, I’ve relied on the hero getting a needed power boost or a powerful weapon right when a stronger enemy is introduced.

In video games this works – you have to win!

In fiction, it’s just too damn convenient. Where’s the struggle? The conflict?

So eventually, I’ve made my characters work to get stronger. Need that special weapon? Go on a very dangerous quest. Even with the special weapon, the fight shouldn’t be a one-sided beat down. Usually I make it so that the protagonist is on an even footing with the antagonist.

Oh, by the way, here’s the trope I referred to in my title:

Avoid staying on this site for too long!

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